Monday, September 09, 2013

A real-life Heisenbug

I spent three or four days debugging (a while ago now, this blog post has been aging for longer than expected in my blog cellar) an interesting and hard to find bug on Windows. It became apparent due to intermittent failures on Try with Windows OMTC builds. Finding the route cause has been an adventure and turned out to have nothing much to do with compositing or graphics. All the action is in bug 896896, if you are interested to see some code.

A Heisenbug is a bug whose behaviour is changed by observation. In this case it would go away if I set more than a few breakpoints (breakpoints which print something and continue, not actually breaking, which also caused the bug to disappear). That made debugging annoying, I was reduced to using printfs for logging, and even that sometimes affected the frequency of reproduction.

The failure occurred for mochitests with a drop down select box. About one in five test runs was timing out and thus failing. They timed out with a crash, but there was no useful crash information. There were a few mochitests which failed and the thing they had in common was a drop down list box. The first step was to try and reproduce this locally. For the longest time I could not. I tried using test pages with list boxes, all worked fine. I tried to run the mochi tests in question and it always succeeded. The simplest of the tests simulated clicking on the select box to open and close it. By accident I noticed that sometimes, the mochitest would freeze, with the list box dropped down, until I moved the mouse. A bit more experimentation showed that if the cursor was outside the window then I could move it and it would remain frozen. A bit more experimentation and I found this was specific to OMTC (it never happened with main-thread composition) and didn't depend on the actual compositor (d3d9 and d3d11 had the same problem). So, it seemed to be a problem with simulated clicks on select boxes. I tried attaching a debugger and breaking when the mochitest froze. This didn't reveal anything interesting - the compositor thread was waiting for messages and the main thread was somewhere doing Windows message stuff or sometimes GC (which is where it usually is if you randomly pause Firefox).

I then spent a day or so figuring out exactly how those simulated clicks worked. The mochitest did four clicks, and usually we got stuck between the 3rd and 4th. The test set a 500ms timeout in JS and we never got to the forth click which should happen when the timeout timed out. It took me a while to figure this out, of course. At first it looked like a problem in the code which rolled up the select box, in part because we hit a different code path for that depending on whether there is a real click or a simulated click.

So the question now looked like why wasn't our timeout completing? More logging confirmed that it was being set correctly and (eventually, in the freezing case) that it correctly called back. Investigating with Spy++ showed that when we froze, we processed a WM_PAINT message and then just stopped. So why was our message queue empty? Well if the mouse isn't in the window and nothing much else is happening, then it should be empty, and Firefox should just wait until it gets a new message. Which is what was happening, and explained why it woke up with mouse movement. But, why weren't we waking up for the timeout?

Firefox waits for a message by calling the windows function WaitMessage. That puts our thread to sleep until a message appears in our queue. We were frozen here, waiting for a message to come in. Unfortunately there are other ways to check the queue. You can call PeekMessage which reads a message from the queue and either pops it off or leaves it in place. The sad thing is that if it leaves it in place, it still counts as 'read'. The contract for WaitMessage is a bit subtle - if there is anything in the queue that is unread, it returns immediately. If the queue is empty or (and this is the nasty bit) contains only read messages, it sleeps until another message comes in. So, you must call PeekMessage just before you call WaitMessage to ensure that the queue is empty.

The bug here was that another thread (the compositor thread) was checking PeekMessage. We couldn't avoid doing this, the call comes from deep in the thread management code. We freeze when, in our main thread message loop, we check that the queue is empty and it is, then we context switched to the compositor thread which also checks the message queue, but at some point our wake up call has arrived. That gets checked by the compositor thread's event loop and is ignored and left on the queue in the 'read' state. When we context switch back to the main thread, we call WaitMessage and there are no messages so we sleep forever. It might seem unlikely that a message arrives and is checked between the queue being checked and the WaitMessage call. Calling PeekMessage doesn't just tell you if any messages have been posted to the queue, it handles any sent messages (Windows has posted (async) and sent (sync) messages). That means that during the PeekMessage call a whole lot of unknown stuff can happen. I'm a bit hazy about exactly how this bit worked out, possibly we got a paint message and that caused us to do a sync composite which context switched to the compositor thread which checked its message loop and then PeekMessaged the wake up call. In any case, this happened frequently enough to cause intermittent failure. It was a Heisenbug because by adding debugger overhead we got the wake up message entirely after the composite (I'm guessing here, btw) so I saw the bug less often or not at all.

The fix was also kind of interesting, but in a knowing the details of the Windows APIs, rather than solving a mystery kind of way. It turns out you can call WaitForMultipleObjectsEx in such a way as to return even if there are only read messages in the queue, and then sidestep the whole business.

Tip of the hat to roc and bsmedberg who helped a lot with the diagnosis and cure of this problem. I would have been stuck without their Windows knowledge and Firefox-workings-insight.

Saturday, September 07, 2013

An ode to Sublime Text

I use Sublime Text as my editor for about 80% of the work I do (sometimes on Windows I use Visual Studio because I use it for debugging and the integration with the debugger is convenient. Even so, I often use Sublime Text even then because it is so much nicer). Sublime Text is pretty much a perfect piece of software. It is not often I get that warm glow from using software that does exactly what I want it to, but Sublime is one time. Here are some good things about it:
  • It does one thing and it does it well (editing text for programmers).
  • It is super fast and super stable - I've never had it jank (actually when searching through an 80MB file, but that is understandable) and never had it crash.
  • It is beautiful - seriously, it looks really nice. That is important to me if I am going to spend most of my day looking at it.
  • It is multi-platform (but not, unfortunately, open source (so not quite perfect) so I can't use it on Linux/ARM).
  • It is extremely customisable. I have not found anything I want to change and can't.
  • It is easy to set up your customisations across platforms because they are stored in a plain text file.
  • It is smart (fuzzy search, etc.).
  • It has keyboard shortcuts for everything and they are all the ones you would expect (except maybe ctrl+t which I often hit trying to open a new tab, but hey, that is customisable too).
  • It's extensible with plugins.
Notice that none of the above are about editing text. Editing text is really nice too. But Sublime Text does all the 'meta' level things perfectly. That is necessary (but not sufficient) for a great piece of software. Of course you have to get the primary function right (and Sublime Text does), but so many pieces of software do their core function nicely but fail on the meta-level stuff.

Anyhow, if you haven't tried Sublime Text, you should. And if you are making software, you should strive to make it as nice as Sublime Text is.

Thursday, August 22, 2013

Things I like vs things that make me work better.

One thing about working remotely is you get more opportunity to customise your work environment. This has taught me that things that I like or make me feel better don't necessarily make me work better. This should not come as a surprise, really, but it has.

Two examples: I always thought of myself as a morning person - I like getting up early and not staying up late, and I feel good when I wake up early. But I realised I am much more productive later in the day. It doesn't seem to be the number of  hours after I wake up, it is about actually being later in the day. So I work better if I get up later and work later. Unfortunately I don't often get to do that, but I do when I can.

Next, I prefer my work space to be light and bright. But I actually work better in a pretty dim environment. I have to take regular breaks to get some natural light though, otherwise I just feel like I'm turning into a troll.

Just some random thoughts.

Friday, June 28, 2013

Integrating Mercurial queues and Dropbox

We use Mercurial to manage the Mozilla source tree. Locally I use the Mercurial Queues (mq) extension to manage my patch queue. Mq keeps a stack of patches and provides commands (qnew, qpush, etc.) for applying, updating, and managing patches. The patches are kept in a 'patches' subdirectory in the project's .hg directory. Also in that directory are two files of meta-data - 'status' and 'series'. The former is binary data and keeps track of which patches are currently applied. The latter is text and contains an ordered list of your patches. By fiddling with the 'series' file you can manually add, remove, and re-order patches in a queue.

I have several real and virtual machines with multiple copies of the tree on each (not always the same tree - moz-central vs inbound, for example). Keeping the patches in sync is a pain. I have to do this when testing on different platforms and when landing patches (moving from my dev tree to my clean clone of inbound). One solution is creating a user repo in the patch queue. You can then manage your queue as another repo. This is nice because you get history and can wind back mistakes, as well as backup and synchronisation. However, it is a bit cumbersome. I would prefer something more convenient for syncing between repos on the same and different machines. So, I thought what if I could use Dropbox to sync the patch queues? After all for keeping files in sync, Dropbox is as convenient as it gets. It turns out to be not that easy because Dropbox will not sync files outside of the Dropbox directory and hg will not allow you to use any directory other than '.hg/patches' for your patch queue. Furthermore you can't just use a symlink because you really don't want to synchronise the 'status' file, only the patches (and Dropbox will not exclude files). (Sometimes I want to synchronise the 'series' file, and sometimes not).

My solution is to patch the mq extension to allow specifying the path to patches and the meta-data files (yay for open source!). I can then set up symlinks from the subdirectories to my Dropbox directory and we're good to go. The path is to patches is fairly well hard coded into the extension, I couldn't find a way to refer to a completely different directory, which would mean not needing the symlinks. The syncing between repos is not quite real-time, it only happens when I qrefresh, but that's as good as it can get, really. I have to be a bit careful to keep the repos at similar ages so that the patches cleanly apply. Which patches are actually applied is also not synced, so I have to manually track that. And even if a patch is synced, it is not automatically re-applied to the tree. I have to do a manual qpop/qpush. Still, I think this is a real improvement on my workflow. It also means it is easy for people to see what I'm working on in almost real-time, which is pretty cool.

If you use qqueue to manage multiple patch queues, this technique should work cleanly with that. Each queue will need a subdirectory for each named path you specify. Each can be symlinked to a different directory in Dropbox or wherever.

Instructions

If you want to set up something like this yourself, you will need to:

grab the mercurial source
grab my patches
apply them
build mercurial
set up symlinks
configure mq

Start by cloning the hg repo (I guess we could use a source bundle, but we may as well get the bleeding edge). The easiest way to apply my patches is using a queue, so qinit in the new hg directory. Download and extract the patches and series file and un-tar into the hg patches directory. hg qpush -a.

Then we need to build mercurial. On Linux this was easy, I needed to install the python-dev package and then just run 'make local' in the hg directory (I'm not going to install the new hg as the default one in case something breaks). Then pop an alias to the new hg in your .bashrc.

Building and installing in Windows was much more of a pain, I think in part because I have a load of different versions of Mercurial installed in different places. Also I work half in real windows and half in the moz-build flavour of MinGW. Anyway, the following worked. More information here and here.

After cloning the hg repo, I installed a fresh version of MinGW (I had Python, and I guess its headers). I had to explicitly add '/c/MinGW/bin' or whatever to my PATH (export PATH... in MinGW, not the system-wide Windows version). Then I ran 'python setup.py build --force -c mingw32' from the MinGW console (this failed from the windows command prompt, even after playing with the path environment variable). I then manually copied all the .pyd files from 'hg\build\lib.win32-2.7\mercurial' to 'hg\mercurial' (where 'hg' is where I cloned hg to). Then I created an alias to the new version of hg similarly to on Linux.

Next the symlinks. Actually, it turns out you can't use symlinks (on Linux ), because hg throws a hissy fit because "security". But you can use mount - 'mount -o bind $target $link' where target is inside dropbox and link is inside .hg/patches. You can put the mount in your /etc/fstab to re-mount on startup.

On Windows use 'mklink /J $link &target'. Note the order of link and target is reversed (compared to mount on Linux) and that you will have to use '\' not '/'. This only works in the windows command propt, not the MinGW console.

Finally you need to configure mq. You do this by editing the hgrc file in the projects '.hg' directory (I guess you could use your ~/.hgrc file (Mercurial.ini on Windows) if you want to use the same sub-paths for all your repos, but I didn't). Add an mq section, you can then set 'seriespath', 'statuspath', 'patchespath', and 'guardspath' to add a sub-path for the various kinds of files. Any kind you don't specify a path for gets put in the usual place (.hg/patches). For example,

[mq]
seriespath = shared
patchespath = shared

will result in your patches and series file ending up in '.hg/patches/shared' and your status file in '.hg/patches'. (This is what I do for most of my repos, for some I don't specify seriespath so I can do different things there).

Note: sometimes on Windows (never Linux, which is why I haven't fixed this) I see an error message when doing 'hg qnew'. But the patch gets created just fine, so it seems to be fine to ignore this.

Finally, if you would like to see what I am working on, you can find my patches here.

Thursday, June 20, 2013

Trychooser hg plugin

If anyone is building their own hg from the current source and uses the trychooser extension (https://github.com/pbiggar/trychooser), you'll find it doesn't work. Here is a hacked version that does: trychooser. Since it is not backwards compatible with older versions of hg, I guess we don't want the changes committed for now.

Saturday, April 13, 2013

The layers refactoring has landed!

I'm happy to report that the layers refactoring has landed on Mozilla central and is now in Nightly. We have already fixed a bunch of bugs (WebGL on b2g, plugins on Android, b2g tests, fixed position layers, ...) and are working on more. But, nothing seems insurmountable and it looks like the refactoring will stay landed.

We've tried to document the new system in the classes. The best place to start is gfx/layers/Compositor.h. To give an overview of the changes, there is now only one kind of layer on the compositor thread - composite layers, and one layer manager. These use a compositor interface to actually do the compositing, and there are (or will be) multiple compositor backends (see gfx/layers/opengl/CompositorOGL.h, for example). To implement a new OMTC backend, you should only have to implement a Compositor and one or more TextureHost, possibly also a TextureClient. There are other changes to how basic layers on the content thread interact with layers on the compositor thread. If it is not clear from the docs what is going on, please let me (nrc on irc) or nical know and we'll try to improve the docs!

We would love some help getting this tested! The easiest way is to simply use Firefox nightly for Android. If it crashes we should see it in the crash reports. If you notice anything rendering incorrectly, please either file a bug or let us know via irc (or even leave a comment here). You don't need to set any prefs etc. for Android, you will automatically get the refactored version.

We are most worried about FirefoxOS/b2g because that is where we use the most esoteric code paths and have the least automated testing. If you are working on b2g and are able to help us by running b2g built with m-c rather than one of the b2g branches, that would be great. Again, no prefs necessary, just using m-c is enough.

If you are on Linux and Mac and are feeling brave, then you can help us by running Firefox with OMTC on these platforms. Please bear in mind that this setup is unsupported for now and is known to be buggy and missing some features (plugins, for example). The most useful thing would be to compare Aurora (no refactoring) to Nightly (with refactoring) and let us know if anything has got worse. For both platforms you must set the pref "layers.offmainthreadcomposition.enabled" to true (in about:config). For Linux, you must be able to run normally with OpenGL with no issues, to do this you need to set "layers.acceleration.force-enabled" to true. If you have not tried this before, I would try it before trying OMTC, there is lots of driver sadness around. For Linux you must also set the environment variable "MOZ_USE_OMTC=1". Note that when using OMTC, about:support will report the layers backend for the content thread only, i.e., it will not really be true, it will appear that you do not have HWA, when you do.

Finding bugs for us to fix is much appreciated!

Finally thank you to everyone working on mozilla-central for your patience whilst we fix(ed) bugs, we appreciate it! And thank you to all the graphic team for their help getting this planned, written, finished, reviewed, and landed.

Thursday, March 28, 2013

Layers refactoring update

We missed our target landing date of 18th March. But, other than being a few weeks late, things are progressing nicely, in fact we are nearly done. All our tests pass and we are starting to get reviews of the code. Although we still have a couple of bugs to clear up, I think we are in good shape. To land we just need to get all our reviews and address any comments that arise (and fix those bugs, obviously). We hope that won't take too long and we now aim to land on mozilla-central as soon after the next uplift (2nd April) as possible. All going well, that means the layers refactoring will be in Firefox version 23. Once we land on mozilla-central it would be great to have lots of people test this, I'll blog about how to do that once we land.

You can keep an eye on our tests on tbpl and our reviews and responses on bugzilla.

Saturday, March 23, 2013

Firefox on Raspberry Pi

Some time ago I acquired a Raspberry Pi. These little computers are awesome, it is amazing that a full blown computer can be had in a tiny little package for so little money. The possibilities for tinkering geeks and for education are endless. Of course, the first thing I wanted to do was to get Firefox running on the thing. I also wanted to be able to build Firefox for it so that I can hack on the graphics support for it. And understand the process so that when an army of volunteers show up wanting to hack on Firefox for Raspberry Pi (which I hope they do), I'll be able to help. (For a variety of pretty sad reasons, we can't support accelerated graphics in a supported configuration on the Raspberry Pi. That would be massive boost to performance. I'm sure there are a lot of other, interesting things we could do too. Most of them are gated on hardware acceleration though.)

Anyway, the Raspberry Pi is way too underpowered to actually compile Firefox on. So that means cross compiling Firefox for the Raspberry Pi (ARM6,Raspbian) on my PC (X64,Ubuntu). And then I spent three months (seriously) in an entire world of pain. I am really not a Linux whiz, and I've never cross-compiled anything before, and I am not that familiar with Firefox's build system, so there was a lot to learn and a lot painful ways to screw up. Not least of which was that I ended up upgrading Ubuntu in the middle of this, and after that I could no longer debootstrap wheezy. So, if you are running Ubuntu 12.04, DO NOT upgrade to 12.10!

Oleg Romashin (romaxa) has excellent instructions here for doing this. A lot of my pain came from not following these to the letter. He also helped me out so many times on this journey that it was embarrassing, so big thanks to romaxa! Any credit for getting this working at all goes to him, I just blundered through it and hope I can help others by sharing my experience.

Anyway, the overall plan is to build a crosstool-ng toolchain, setup a chroot, install Raspbian into the chroot, use Scratchbox2 to manage the whole thing, and finally use Scratchbox2 to build Firefox for an ARM6 target.

Glossary

If you know all about this stuff, please skip this section. I had to look up most of these terms, so hopefully it will be helpful to some.

Cross-compile - to build a piece of software on one platform which will run on another platform. The target system is the one we will run the software on; the host system is the one we will build the software on.
chroot - chroot changes the root of the file system to a new directory for all programs executed inside the chroot ('inside' means run using the chroot program, not inside in terms of the directory structure). This allows the files and programs in the chroot to see a different set of files/programs/settings from the rest of the system. From inside the chroot, programs cannot see outside to the rest of the real file system.
toolchain - a bunch of tools and libraries used to compile a program. Compiling a program for a different target will require a different toolchain.
Crosstool-ng - a toolchain builder. You enter the configuration settings and crosstool-ng gives you a complete toolchain which you can then use to compile your software.
Scratchbox2 - a tool for making cross compiling easier. Scratchbox2 provides a virtual environment so configure and the like think they are in the target environment when they are executing on the host.
Raspbian - a version of the Debian Linux distro tailored for the Raspberry Pi.
Wheezy - a version of Debian/Raspbian. For some reason Linux distros use weird names instead of (or as well as) version numbers. I'm not sure why anyone would choose 'wheezy' it does not exactly have connotations of speed and reliability. But I guess this is what you get when engineers choose names instead of marketing people.
debootstrap - tool for installing Debian into an existing OS/file system.
Linaro - an organisation which produces open source software for ARM systems. In the context of cross-compiling for ARM, Linaro usually refers to the Linaro compiler, a version of GCC specifically targeting ARM.

Building Crosstool-ng

Basically, follow the instructions at http://www.bootc.net/archives/2012/05/26/how-to-build-a-cross-compiler-for-your-raspberry-pi/. But, don't download the tar ball, clone the repo from http://crosstool-ng.org/hg/crosstool-ng and build according to the instructions here (http://crosstool-ng.org/#using_the_latest_development_stuff).

When you come to running menu config (ct-ng menuconfig), you should add support for C++ and use the latest versions of everything.

Follow the instructions on the wiki page for setting up your chroot and installing Scratchbox2. The wiki suggests putting Raspbian and Crosstool-ng in separate directories, but this did not work for me - I get errors when building Firefox. Specifically, __off_t and __pid_t being undefined types. The fix is to install Raspbian into $PATH_TO_CROSSTOOLS/x-tools/arm-unknown-linux-gnueabi/arm-unknown-linux-gnueabi/sysroot. My CHROOTPATH variable is then $PATH_TO_CROSSTOOLS/x-tools/arm-unknown-linux-gnueabi/arm-unknown-linux-gnueabi/sysroot/wheezy-hf. (As an aside, the hf stands for hardware floating point, and means we are targeting ARM processors with hardware floating point capability (such as the Raspberry Pi). Some ARM chips do not have hardware support for floating point (-sf) and we would have to use software floating point routines. That requires different build targets for all the libraries etc.).

Install the necessary packages

Next, update any packages already installed with sudo chroot $CHROOTPATH apt-get update. Then install the packages from the wiki page (you can probably do without the Qt packages if you will use Gtk, like I did). I had to install additional packages. I'm not sure that all of these are essential, in fact I'm sure some aren't, but I'm not exactly sure which. In any case its only a few MB. I installed: binutils-dev, libc-dev, and the mozilla build prereqs from this wiki page, which are currently: mercurial g++ make autoconf2.13 yasm libgtk2.0-dev libglib2.0-dev libdbus-1-dev libdbus-glib-1-dev libasound2-dev libcurl4-openssl-dev libiw-dev libxt-dev mesa-common-dev. Some of them should already be installed (make, at least) and some you won't need (mercurial - because you already have the repo outside the chroot, g++ - because we have a compiler installed by crosstool-ng, probably others).

You will need a custom mozconfig file. There is one on the wiki page, I used a different one, which you can find here. My mozconfig will give you a version of Firefox which is closer to the versions we distribute for Linux, but not as performant as the version using the mozconfig from the wiki.

Then build Firefox with sb2 MOZCONFIG=$PATH_TO_MOZCONFIG make -f client.mk and make a tarball of the distributable using sb2 MOZCONFIG=$PATH_TO_MOZCONFIG make package. You can then post it over to your Raspberry Pi using scp, a usb stick, or whatever. Extract using tar -xjf $FILENAME which will create a firefox directory. Run using ./firefox in that directory. Then luxuriate in your Firefox on Raspberry Pi experience! (Warning - it will be pretty slow.)

An alternative configuration

At the end of all this, you'll get a version of Firefox which is as close as possible to that on other platforms. But unfortunately it does not support hardware acceleration. Alternatively, you can use the mozconfig on the wiki page which will give you a version of Firefox which uses Qt rather GTK and EGL rather than GLX. That is not a supported configuration, but will give you hardware acceleration, which in turn allows for using OMTC and tiling, which might be enabled (I haven't tested, it looks like it might need a bit of fiddling with settings and possibly environment variables, but it might work out of the box).

Friday, March 22, 2013

Finding instructions generated from JS

This is a bit of a beginner's tip for hacking on the JS engine (because I have been hacking a tiny bit on the JS engine (specifically the ARM assembler), and I am definitely a beginner).

If you have just written some code generating code, you probably want to see what code it actually generates. I found this not as easy as I expected.

The plan is to execute the generated code, break as we execute it (just after in my case, though I imagine just before is often more useful), then use gdb to see which instructions are under the program counter.

To break in the generated code, I just called |MacroAssemblerARMCompat::breakpoint()| in the code generation code, which, when we generate code, inserts a breakpoint instruction (and does some other fanciness too, but we don't need that for now).

I could not come up with a minimal test case in the JS shell which hit the breakpoint. So I had to try and find a test that did. (As an aside just because the VM generates code, does not mean that it will run it, I did not realise that). I ran
./jit_test.py -f $PATH_TO_JS_SHELL
which runs all the tests and gives a command to run the failing ones. Hitting that breakpoint causes a segfault, and so any test that exercises it will fail.

The output commands look like
[objdir]/js -f [srcdir]/js/src/jit-test/lib/prolog.js -e "const platform='linux2'; const libdir='[srcdir]/js/src/jit-test/lib/'; const scriptdir='[srcdir]/js/src/jit-test/tests/v8-v5/'" -f [srcdir]/js/src/jit-test/tests/v8-v5/check-raytrace.js
You can then run gdb with the js shell (gdb ./js, assuming you are in the objdir) and start execution with
r -f [srcdir]/js/src/jit-test/lib/prolog.js -e "const platform='linux2'; const libdir='[srcdir]/js/src/jit-test/lib/'; const scriptdir='[srcdir]/js/src/jit-test/tests/v8-v5/'" -f [srcdir]/js/src/jit-test/tests/v8-v5/check-raytrace.js
(which are the arguments from the command above). Execution will quickly stop when you hit the breakpoint. At this point you can use a gdb command like
x /10i $pc-36
to give you the 10 instructions up to and including the one pointed to by the pc. You can adjust the 10 and 36 to get the required number of instructions. This will give output something like
   ...
   0x766a0c30:    sub    sp, sp, #20
   0x766a0c34:    stm    sp, {r0, r1, r2, r3, r4}
   0x766a0c38:    vpush    {d5}
   0x766a0c3c:    vpush    {d2-d3}
   0x766a0c40:    vpush    {d0}
=> 0x766a0c44:    bkpt    0x000b
The Mozilla pages on hacking JS and Javascript tests were very useful along the way. Thanks to Marty Rosenberg and Nicolas Pierron for helping me along my way.

Thursday, March 21, 2013

Stupid British politicians and their stupid education policies

Urgh:
On Thursday Sir Michael Wilshaw, the chief inspector of England's schools, waded into the row, ordering the academics to get "out of their ivory towers". Pupils needed to learn some basic facts by heart, especially in maths and English, he said.
From The Guardian.

This makes me so angry! First the 'ivory towers' thing is just a cheap dig and a populist way to attack people who have spent their (in this case long and decorated) careers in education. And are probably some of the most educated people in the country. Perhaps they know something about education and you should listen?

But what really gets me is "...learn some basic facts by heart, especially in maths...". This sums up all that is wrong with the British (western?) attitude to maths. Learning maths by heart is not learning maths at all. If we taught maths properly then we might end up with some better (and more) science and technology students.