tag:blogger.com,1999:blog-36017112.post7012293637809701663..comments2024-03-29T08:49:11.122+00:00Comments on Featherweight Musings: No more main-thread OpenGL in Firefox (important note for Linux users who use OpenGL)Unknownnoreply@blogger.comBlogger11125tag:blogger.com,1999:blog-36017112.post-73189142867395940762014-04-28T06:24:15.190+01:002014-04-28T06:24:15.190+01:00Computer problem solving is actually an art
Wirel...Computer problem solving is actually an art<br /><br /><a href="http://tip-for-computer.blogspot.com/2012/02/wireless-cable-modems-what-is-best-for.html" rel="nofollow">Wireless Cable Modems</a> nancy johnhttps://www.blogger.com/profile/17693074677100549710noreply@blogger.comtag:blogger.com,1999:blog-36017112.post-74031198948567547992013-12-11T14:52:58.824+00:002013-12-11T14:52:58.824+00:00Awesome! I can now play BananaBread or the Unreal ...Awesome! I can now play BananaBread or the Unreal Engine demo full speed on Linux!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-36017112.post-61899279343200576382013-12-08T20:38:24.481+00:002013-12-08T20:38:24.481+00:00geeknik: you should try d3d11 OMTC on Windows, you...geeknik: you should try d3d11 OMTC on Windows, you might like it :-) OpenGL does sort of work on Windows, but I think you need to hack the source to get it, it is not a maintained platform and was broken for a long time. I'm not sure about the current status. OMTC with d3d should work fine though.Nick Cameron.https://www.blogger.com/profile/04760749052780174977noreply@blogger.comtag:blogger.com,1999:blog-36017112.post-60965450931343736692013-12-08T20:22:14.914+00:002013-12-08T20:22:14.914+00:00I guess there is no way to get OpenGL going on Win...I guess there is no way to get OpenGL going on Windows?<br /><br />Setting the following to true enables D3D11 instead of D3D10 and there is no mention of OpenGL in about:support<br /><br />layers.offmainthreadcomposition.enabled<br />layers.acceleration.force-enabled<br />layers.prefer-openglgeeknikhttps://twitter.com/geekniknoreply@blogger.comtag:blogger.com,1999:blog-36017112.post-78294268031053469712013-11-28T07:04:36.698+00:002013-11-28T07:04:36.698+00:00Anonymous: yes, exactly. WebGL is still around, th...Anonymous: yes, exactly. WebGL is still around, that is something we present to the web. When I say OpenGL, I mean our use of OpenGL to implement the browser. Users should not notice any difference except (maybe) speed.Nick Cameron.https://www.blogger.com/profile/04760749052780174977noreply@blogger.comtag:blogger.com,1999:blog-36017112.post-68942161749850095212013-11-28T02:04:48.224+00:002013-11-28T02:04:48.224+00:00Is WebGL on Linux supported, but not OpenGL on Lin...Is WebGL on Linux supported, but not OpenGL on Linux? Is OpenGL == layers acceleration, so WebGL can run without that but it's just slower?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-36017112.post-79765488227011849742013-11-27T09:33:11.353+00:002013-11-27T09:33:11.353+00:00Thanks Nick- that clears things up a bit. Without ...Thanks Nick- that clears things up a bit. Without these settings, the performance is good enough for what I'm making, but it's nice to see the FPS pick up a notch with these settings. I suppose I can note that as a recommendation for players if they happen to be using Firefox on Linux and aren't getting the smoothness they were hoping for.<br /><br />Here's hoping for a more permanent solution on the horizon. It's just nice to know this won't be an issue on Firefox OS. :)Jacknoreply@blogger.comtag:blogger.com,1999:blog-36017112.post-73155465904549248412013-11-27T07:39:06.123+00:002013-11-27T07:39:06.123+00:00Wes: that doesn't sound like an OpenGL problem...Wes: that doesn't sound like an OpenGL problem, although if turning OpenGL off helped, then obviously it is connected. Sounds like either Azure or image lib, both of which are out of my area. But I cc'ed some people on the bug and I'm sure they'd be happy to help you investigateNick Cameron.https://www.blogger.com/profile/04760749052780174977noreply@blogger.comtag:blogger.com,1999:blog-36017112.post-78884022687261008302013-11-27T07:34:13.662+00:002013-11-27T07:34:13.662+00:00Jack: no. WebGL is still available for all users. ...Jack: no. WebGL is still available for all users. Performance without HWA (e.g., Linux users who don't set the flags/prefs from the blog post) is worse than for users with HWA. Note that if Linux users weren't already setting the 'force' pref, then they do not currently get OpenGL either.Nick Cameron.https://www.blogger.com/profile/04760749052780174977noreply@blogger.comtag:blogger.com,1999:blog-36017112.post-92144230075311650272013-11-27T07:31:56.341+00:002013-11-27T07:31:56.341+00:00I had to turn off hardware layers on Linux this we...I had to turn off hardware layers on Linux this week when I realized they were making panning awful for me (bug 942687). I'd be happy to work on that bug and dip my toes into OpenGL, but I'm not exactly sure where to go or start. Any chance you could help?Wes Johnstonnoreply@blogger.comtag:blogger.com,1999:blog-36017112.post-49114086353391817912013-11-27T06:51:32.660+00:002013-11-27T06:51:32.660+00:00Crap. So does that mean, if I'm making a game ...Crap. So does that mean, if I'm making a game in WebGL with the intention of supporting Linux users (as I am, in fact, developing the game on Linux), they will have to manually switch this option from now on?<br /><br />If I knew a bit more about OpenGL I'd love to help fix this, but I'm afraid I haven't even read the spec.Jacknoreply@blogger.com